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F-35 Lightning II for Flight Simulator X: Acceleration - V2.41
By Dino Cattaneo (Released April 25th 2014)
Please visit my blog for updates and feeback:
indiafoxtecho.blogspot.com
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Please see the DOCS subfolder in the SimObjects/Airplanes/F-35A
folder for a complete manual in .pdf format
WARNING! Manual not updated after version 2.35! Read release notes!
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REVISION HISTORY
VERSION 2.41
April 25th, 2014
- Fixed small bug in the Tacpack in-flight refueling system, so that in many instances the fuel flow rate was way too low.
Now it can be somewhat too fast...but will still take minutes to fully refuel the Lightning.
Non-tacpack users can ignore this update.
NOTE: THIS IS MEANT TO BE THE FINAL VERSION COMPATIBLE WITH FSX.
There may be further upgrades in future, but they may well be Prepar3D v2.2 only.
Version 2.40
April 22nd 2014
- Added functionality to external tanks: if tanks are present, it is possible to fill the "external tanks 1 and 2" (461 gallons each).
If tanks are absent, any fuel in those slots will be immediately depleted. External fuel quantity appear in
- Added IFF Friend cue (UNTESTED in multiplayer). A "FRIEND" cue will appear if a A/A missile is locked on a friendly A/C and the target
is within launch range.
- Added DUD cue to bombs (flashing cross for CCIP, flashing "DUD" on AUTO and MAN modes).
- Fixed A/S Targeting issues. Now "ENTER" designates aicraft boresight, while TRIGGER designated HMD LOS.
- Fixed minor bug in ENG page
- Fixed rendering issue in F-35C external model
- Minor improvements to autopilot logic (still not working as intended in many instances)
- Fixed bug causing unnecessary opening of weapon bay doors
- Fixed bug causing occasional uncommanded release of ordnance
- Changed in flight refuel logic, now with more realistic fuel rate (takes minutes to refill the A/C - UNTESTED)
- Added 2D MFD (SHIFT+5) to all aicrafts (feature previously available as patch)
Version 2.38
January 15th 2014
- Fixed major bug which prevented MFD operation under certain acceleration conditions
- Added control to deactivate HMD off-boresight indications (SHIFT+CONTROL+H)
- Implemented proper Off-boresight logic: if the target exceeeds the 1.5?circle, AIM-9X unlocks and seeker is reset to HMD center.
Version 2.36
January 14th 2014
- Fixed shadowing glitch on the left flap of the F-35C model.
NOTE: DOCS AND MANUALS DO NOT REFLECT THE CHANGES OF VERSION 2.35 AND 2.36
Version 2.35
January 14th 2014
- Changed pilot figure with a much more detailed model and removed pilot animation.
- Changed afteburner effect with modeled rendering for P3Dv2 compatibiliy.
- Changed transonic effect with modeled rendering for P3Dv2 compatibility.
- Removed sound barrier sound effect (adopted pilot's perspective - no sound is heard by the pilot)
- Removed high Gs and high AoA effect (they did not render properly in P3Dv2)
- Improved responsiveness of autopilot gains
- Fixed minor glitch in MFD>ENG page
- Slight visual improvement in MFD>HUD page
- Solved (partially) shadowing glitches in F-35C model when used in P3Dv2
-TACPACK ONLY: Added support for Off-boresight launch. Note: actual seeker is limited to +/-70?deg AZ/EL.
NOTE: Seeker will not detect targets outside that range.
-TACPACK ONLY: Support for Pre-planned target. Selecting PP as A/S target, the current waypoint (if any) is designated as target.
NOTE: Upon reaching the waypoint, the next waypoint is automatically designated...better be quick when releasing the weapons.
-TACPACK ONLY: Support for Tacpack generated Tacans (boat and tanker).
NOTE: ILS for the boat will be tuned automatically if Tacan frequency is entered.
-TACPACK ONLY: Added support fro proper, Tacpack driven, Head Mounted Display. Gimmick HMD removed from non-Tacpack installation.
Version 2.30
October 4th 2013
Added basic Tacpack Support (requires Vertical Reality Simulation's Tacpack module)
Added Tacpack compatible weapons (Cannon, AIM-9X, AIM-120C, GBU-31, GBU-10, GBU-12, JSOW, MK-84, Mk-83, MK82)
Added Tacpack A/A functions: Az/El search and L&S designation, Gun (Gun Director and Funnel modes), Sidewinders launch (Visual Boresight and Radar Slaved), Slammer launch (Visual Boresight and Radar Slaved).
Added Tacpack A/G functions: TOO mode, AUTO release, MANual release, CCIP mode.
Added Miscellaneous Tacpack functions: NVGs, Working RWR, Chaffs, Flares, In-flight Refuel.
Added Weapons Configurator
Added miscellaneous custom keystrokes
Added sonic-boom effects
Added anti-skid for wheels
Minor tweaks to very low speeds
Minor tweaks to roll rate
Added AF-01 and BF-01 textures
Minor improvements to -B and -C versions texture sets
Added Warlords tail art
Fixed weapon loads token weights mistakes
Added test flight nose probe (triggered by pilot weight ?set it to 201 lbs and it will show)
Improved afterburner effects
Added heat shimmer effects
NOTE: FROM THIS RELEASE (2.30) A LIMITED INTEGRATION WITH VERTICAL REALITY SIMULATION IS PROVIDED. VRS TACPACK VERSION 1.4.0.8 OR LATER IS REQUIRED FOR FULL FUNCTIONALITY, BUT IT IS NOT MANDATORY FOR AICRAFT OPERATION.
Version 2.21 (following feedback 2.20 limited introduction)
June 11th 2013
Fixed typo in the manual: correct AIM-9X total weight is 382lbs (not 392!)
Fixed bug in F-35C 3D model (duplicated JDAM and slammer models)
Minor tweaks to roll response and transonic acceleration (note:F-35C dynamics still tuned for carrier operations)
Fine tuning of top speed
Added Real world document F-35A Operations Procedures (unclassifed and unrestriced USAF document) for reference.
Fixed minor mistakes in the new texture sets
Version 2.20
June 9th 2013
Completely redone Multi-Function Display code, implemented full portal and subportals mode, and revised top bar. Pilot Interface is now closer to the real one.
MFD Pages redone/fixed: ENG; FUE; SMS; FCS; ICAWS; TSD-1
MFD Pages added and functional or partially functional: MENU; CKLIST; CNI; EFI; HUD; TWD; TSD-2; TSD-3
MFD Pages added but INOP: ASR; DAS; DTM; FTA; FTI; PHM; SRCH; TFLIR; WPN-A; WPN-S.
Revised and integrated avionics code to ease future improvements and additional functionalities.
Implemented weight-dependent visual models for all visual models. Visual model now support AIM-9X, AIM-120, GBU-31, GBU-32, GBU-12, JSOWs, CBUs, Gun Pod and fuel tanks (proper values need to be entered by hand into the Fuel and Payload section, no configuration manager provided)
Redone texturing of the main landing gear on all versions
Redone texturing of the nose landing gear on -C version
Redone texturing of wingfold mechanism on -C version
Added spoilers to -C version
Redone refuel probe texturing for -B and -C version
Redone tailhook geometry and textures on the -C version
Miscellaneous fixes to all Virtual cockpits and textures
Miscellaneous fixes to the textures of all models
Revised flight dynamics due to excessive loss of energy during turns.
Removed MAP mode
Version 2.12
March 17th 2013
Terrain graphics closer to the real deal (NOTE:extremely heavy on fps ?use at your own risk!)
Airborne and ground vehicles should be visible with details in map mode
Minor fix to external views pan rate
Minor adjustment to HMD superimposed graphics
Version 2.11
February 5th 2013
Minor fixes to F-35A USAF Textures (more accurate fonts and sizes)
Minor fixes to F-35B USMC Texture (more accurate font size)
Fixed default zoom ratio on all external models
Fixed pan rate for fixed external views
Version 2.10 FREEWARE RELEASE
December 30th 2012 CHANGES FROM PREVIOUS VERSION:
Minor changes to .air files, less drag at transonic and supersonic speeds (to bring behavior closer to lates official claims)
Slightly reduced A/B thrust for B version (as in the real thing, B version has a different nozzle design)
Removed MFD and wide cockpit screens, unused by most users
Solved autothrottle bug (unable to engage A/T due to missing A/T arm flag in aircraft.cfg)
Fixed event firing bug in HMD code
Added specific inner bay doors animation to F-35B (inner doors open while hovering to improve lift, as in the real thing)
Fixed pilot animations in F-35B model
Added miscellaneous external views
Fixed pan rate for external views
Added custom sound package, courtesy of Serge Luzin
Changed hovering mode weight limit to 40600lbs (was 42000) according to the latest official data
Removed .exe installer, now manual installation is required
NOTE: FROM THIS RELEASE (2.10) ONWARDS THE LICENCE IS CHANGED TO FREEWARE:USAGE IS FREE, AND YOU ARE NOW FREE TO COPY THIS SOFTWARE, HOWEVER ANY MODIFICATION OR ALTERATION OF THE FILES IS STILL PROHIBITED.
Thanks for downloading my F-35 Lightning II model for Flight Simulator X.
Please see the DOCS subfolder in the SimObjects/Airplanes/F-35A folder for a complete manual in .pdf format
INSTALLATION & COMPATIBILITY
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Should you have any version old version (i.e. befor v2.10) of my F-35 LIGHTNING II models, first UNINSTALL them and remove all the
relevant files from the SimObjects/Aircraft folder.
Version 2.11 does not feature an installer program so you will have to install the files manually.
You should unpack all the files in a folder of your choice then move all the files in the Effects folder in the
Flight Simulator X/Effects folder and all the files in the SimObject folder in the Flight Simulator X/SimObject
folder, maintaining the exact folder structure and names.
NOTE:
This aircraft requires Flight Simulator X: Acceleration or Flight Simulator X:Gold for full functionality.
May also work (but it is not tested) on Microsoft ESP and Lockheed Martin Prepar3d.
MANUAL
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Please see the DOCS subfolder in the SimObjects/Airplanes/F-35A folder for a complete manual in .pdf format
LEGAL DISCLAIMER
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This software is hereby declared FREEWARE.
All the original material is copyrighted and may not be used without permission.
Repacking or modifying this package and its contents is not allowed without permission.
Distribution of this file on the internet or other media is allowed, provided it is done for free and without modifying the original file.
Every kind of distribution that implies exchange of money is not allowed without permission.
This software is distributed without warranty of any kind either expressed or implied.
This software should should and will not create any damage to your system, still the author is not responsible
for any damage caused (or supposed to be caused) by this software.
CREDITS
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Product design, modeling, textures, initial and additional flight
modeling, documentation, XML coding and graphics...............Dino Cattaneo
Flight modeling and miscellaneous tweaks..............................Roberto Leonardo
Beta testing team:
Orion Lyau, Daniele Maltese, Eugene Gan, Serge Luzin, Jiri Soukup, Leoturn, Riccardo Baracco, John Fuqua,
Seth Bartschi, Mitchell Nelson, Julien Courtade, Alex Loyd, Zhenkun Chen, Scott Gray, (apologies if I forgot someone
- the beta testers list was lost in a HD failure...and I've tried to reconstruct it by the emails sent).
The 3D model of the F-35 is loosely based on 3d data by Camelot Inc., acquired through Turbosquid and used as reference in the modeling.
This manual includes public domain text and pictures taken from Wikipedia.
Thanks to Orion Lyau and Jason Lynch for corrections to the product manual.
Copyright 2012 by Dino Cattaneo.
This package contains files and work by Roberto Leonardo, Jivko Rusev, Scott Printz, Mario Motta and Serge Luzin used under permission.
Please see the F-35B/panel/rcb-gauges folder for End User Licence Agreement for sswvtol.dll module.
CONTACT INFORMATION
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Dino Cattaneo,
Genova, Italy, EU
e-mail: indiafoxtecho@gmail.com
Please visit my FSX blog: indiafoxtecho.blogspot.com
Or look for Indiafoxtecho on Facebook!
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